azalea_protocol/packets/game/
clientbound_set_cursor_item_packet.rsuse azalea_buf::McBuf;
use azalea_inventory::ItemSlot;
use azalea_protocol_macros::ClientboundGamePacket;
#[derive(Clone, Debug, McBuf, ClientboundGamePacket)]
pub struct ClientboundSetCursorItemPacket {
pub contents: Option<ItemSlot>,
}