azalea_protocol/packets/game/
clientbound_set_default_spawn_position_packet.rsuse azalea_buf::McBuf;
use azalea_core::position::BlockPos;
use azalea_protocol_macros::ClientboundGamePacket;
#[derive(Clone, Debug, McBuf, ClientboundGamePacket)]
pub struct ClientboundSetDefaultSpawnPositionPacket {
pub pos: BlockPos,
pub angle: f32,
}