azalea_protocol/packets/game/
clientbound_set_entity_data_packet.rsuse azalea_buf::McBuf;
use azalea_entity::EntityMetadataItems;
use azalea_protocol_macros::ClientboundGamePacket;
#[derive(Clone, Debug, McBuf, ClientboundGamePacket)]
pub struct ClientboundSetEntityDataPacket {
#[var]
pub id: u32,
pub packed_items: EntityMetadataItems,
}