azalea_protocol/packets/game/
clientbound_set_entity_link_packet.rsuse azalea_buf::McBuf;
use azalea_protocol_macros::ClientboundGamePacket;
#[derive(Clone, Debug, McBuf, ClientboundGamePacket)]
pub struct ClientboundSetEntityLinkPacket {
pub source_id: u32,
pub dest_id: u32,
}