azalea_protocol/packets/game/
clientbound_set_entity_motion_packet.rsuse azalea_buf::McBuf;
use azalea_protocol_macros::ClientboundGamePacket;
#[derive(Clone, Debug, McBuf, ClientboundGamePacket)]
pub struct ClientboundSetEntityMotionPacket {
#[var]
pub id: u32,
pub xa: i16,
pub ya: i16,
pub za: i16,
}