azalea_protocol/packets/game/
clientbound_set_experience_packet.rsuse azalea_buf::McBuf;
use azalea_protocol_macros::ClientboundGamePacket;
#[derive(Clone, Debug, McBuf, ClientboundGamePacket)]
pub struct ClientboundSetExperiencePacket {
pub experience_progress: f32,
#[var]
pub experience_level: u32,
#[var]
pub total_experience: u32,
}