azalea_protocol/packets/game/
clientbound_set_experience_packet.rs

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use azalea_buf::McBuf;
use azalea_protocol_macros::ClientboundGamePacket;

#[derive(Clone, Debug, McBuf, ClientboundGamePacket)]
pub struct ClientboundSetExperiencePacket {
    pub experience_progress: f32,
    #[var]
    pub experience_level: u32,
    #[var]
    pub total_experience: u32,
}