azalea_protocol/packets/game/
clientbound_set_player_inventory_packet.rsuse azalea_buf::McBuf;
use azalea_inventory::ItemSlot;
use azalea_protocol_macros::ClientboundGamePacket;
#[derive(Clone, Debug, McBuf, ClientboundGamePacket)]
pub struct ClientboundSetPlayerInventoryPacket {
#[var]
pub slot: i32,
pub contents: Option<ItemSlot>,
}