azalea_protocol/packets/game/
clientbound_set_simulation_distance_packet.rs

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use azalea_buf::McBuf;
use azalea_protocol_macros::ClientboundGamePacket;

#[derive(Clone, Debug, McBuf, ClientboundGamePacket)]
pub struct ClientboundSetSimulationDistancePacket {
    #[var]
    pub simulation_distance: u32,
}