azalea_protocol/packets/game/
clientbound_set_titles_animation_packet.rs

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use azalea_buf::McBuf;
use azalea_protocol_macros::ClientboundGamePacket;

#[derive(Clone, Debug, McBuf, ClientboundGamePacket)]
pub struct ClientboundSetTitlesAnimationPacket {
    pub fade_in: u32,
    pub stay: u32,
    pub fade_out: u32,
}