azalea_protocol/packets/game/
clientbound_set_titles_animation_packet.rsuse azalea_buf::McBuf;
use azalea_protocol_macros::ClientboundGamePacket;
#[derive(Clone, Debug, McBuf, ClientboundGamePacket)]
pub struct ClientboundSetTitlesAnimationPacket {
pub fade_in: u32,
pub stay: u32,
pub fade_out: u32,
}