azalea_protocol/packets/game/
clientbound_take_item_entity_packet.rsuse azalea_buf::McBuf;
use azalea_protocol_macros::ClientboundGamePacket;
#[derive(Clone, Debug, McBuf, ClientboundGamePacket)]
pub struct ClientboundTakeItemEntityPacket {
#[var]
pub item_id: u32,
#[var]
pub player_id: u32,
#[var]
pub amount: u32,
}