azalea_protocol/packets/game/clientbound_teleport_entity_packet.rs
use azalea_buf::McBuf;
use azalea_core::position::Vec3;
use azalea_protocol_macros::ClientboundGamePacket;
#[derive(Clone, Debug, McBuf, ClientboundGamePacket)]
pub struct ClientboundTeleportEntityPacket {
#[var]
pub id: u32,
pub position: Vec3,
pub y_rot: i8,
pub x_rot: i8,
pub on_ground: bool,
}