azalea_protocol/packets/game/
clientbound_ticking_state_packet.rsuse azalea_buf::McBuf;
use azalea_protocol_macros::ClientboundGamePacket;
#[derive(Clone, Debug, McBuf, ClientboundGamePacket)]
pub struct ClientboundTickingStatePacket {
pub tick_rate: f32,
pub is_frozen: bool,
}