azalea_protocol/packets/game/
clientbound_update_attributes_packet.rsuse azalea_buf::McBuf;
use azalea_entity::attributes::AttributeModifier;
use azalea_protocol_macros::ClientboundGamePacket;
use azalea_registry::Attribute;
#[derive(Clone, Debug, McBuf, ClientboundGamePacket)]
pub struct ClientboundUpdateAttributesPacket {
#[var]
pub entity_id: u32,
pub values: Vec<AttributeSnapshot>,
}
#[derive(Clone, Debug, McBuf)]
pub struct AttributeSnapshot {
pub attribute: Attribute,
pub base: f64,
pub modifiers: Vec<AttributeModifier>,
}