Skip to main content

azalea_protocol/packets/game/
s_attack.rs

1use azalea_buf::AzBuf;
2use azalea_core::entity_id::MinecraftEntityId;
3use azalea_protocol_macros::ServerboundGamePacket;
4
5#[derive(Clone, Debug, AzBuf, PartialEq, ServerboundGamePacket)]
6pub struct ServerboundAttack {
7    pub entity_id: MinecraftEntityId,
8}