azalea_protocol/packets/game/
s_change_game_mode.rs1use azalea_buf::AzBuf;
2use azalea_core::game_type::GameMode;
3use azalea_protocol_macros::ServerboundGamePacket;
4
5#[derive(Clone, Debug, AzBuf, ServerboundGamePacket)]
6pub struct ServerboundChangeGameMode {
7 pub mode: GameMode,
8}