azalea_protocol/packets/game/
s_client_information.rs1use azalea_buf::AzBuf;
2use azalea_protocol_macros::ServerboundGamePacket;
3
4use crate::common::client_information::ClientInformation;
5
6#[derive(Clone, Debug, AzBuf, ServerboundGamePacket)]
7pub struct ServerboundClientInformation {
8 pub information: ClientInformation,
9}