azalea_protocol/packets/game/
s_container_slot_state_changed.rs1use azalea_buf::AzBuf;
2use azalea_protocol_macros::ServerboundGamePacket;
3
4#[derive(Clone, Debug, AzBuf, ServerboundGamePacket)]
5pub struct ServerboundContainerSlotStateChanged {
6 #[var]
7 pub slot_id: u32,
8 #[var]
9 pub container_id: i32,
10 pub new_state: bool,
11}