azalea_protocol/packets/game/
s_keep_alive.rs

1use azalea_buf::AzBuf;
2use azalea_protocol_macros::ServerboundGamePacket;
3
4#[derive(Clone, Debug, AzBuf, ServerboundGamePacket)]
5pub struct ServerboundKeepAlive {
6    pub id: u64,
7}