azalea_protocol/packets/game/
s_lock_difficulty.rs1use azalea_buf::AzBuf;
2use azalea_protocol_macros::ServerboundGamePacket;
3
4#[derive(Clone, Debug, AzBuf, PartialEq, ServerboundGamePacket)]
5pub struct ServerboundLockDifficulty {
6 pub locked: bool,
7}