azalea_protocol/packets/game/
s_move_player_pos.rs1use azalea_buf::AzBuf;
2use azalea_core::position::Vec3;
3use azalea_protocol_macros::ServerboundGamePacket;
4
5#[derive(Clone, Debug, AzBuf, ServerboundGamePacket)]
6pub struct ServerboundMovePlayerPos {
7 pub pos: Vec3,
8 pub on_ground: bool,
9}