azalea_protocol/packets/game/
s_move_player_pos.rs1use azalea_buf::AzBuf;
2use azalea_core::position::Vec3;
3use azalea_protocol_macros::ServerboundGamePacket;
4
5use crate::common::movements::MoveFlags;
6
7#[derive(Clone, Debug, AzBuf, ServerboundGamePacket)]
8pub struct ServerboundMovePlayerPos {
9 pub pos: Vec3,
10 pub flags: MoveFlags,
11}