azalea_protocol/packets/game/s_move_player_pos_rot.rs
1use azalea_buf::AzBuf;
2use azalea_core::position::Vec3;
3use azalea_entity::LookDirection;
4use azalea_protocol_macros::ServerboundGamePacket;
5
6#[derive(Clone, Debug, AzBuf, ServerboundGamePacket)]
7pub struct ServerboundMovePlayerPosRot {
8 pub pos: Vec3,
9 pub look_direction: LookDirection,
10 pub on_ground: bool,
11}