azalea_protocol/packets/game/
s_move_player_status_only.rs

1use azalea_buf::AzBuf;
2use azalea_protocol_macros::ServerboundGamePacket;
3
4use crate::common::movements::MoveFlags;
5
6#[derive(Clone, Debug, AzBuf, ServerboundGamePacket)]
7pub struct ServerboundMovePlayerStatusOnly {
8    pub flags: MoveFlags,
9}