azalea_protocol/packets/game/
s_move_player_status_only.rs1use azalea_buf::AzBuf;
2use azalea_protocol_macros::ServerboundGamePacket;
3
4#[derive(Clone, Debug, AzBuf, ServerboundGamePacket)]
5pub struct ServerboundMovePlayerStatusOnly {
6 pub on_ground: bool,
7}