azalea_protocol/packets/game/
s_move_vehicle.rs

1use azalea_buf::AzBuf;
2use azalea_core::position::Vec3;
3use azalea_entity::LookDirection;
4use azalea_protocol_macros::ServerboundGamePacket;
5
6#[derive(Clone, Debug, AzBuf, ServerboundGamePacket)]
7pub struct ServerboundMoveVehicle {
8    pub pos: Vec3,
9    pub look_direction: LookDirection,
10}