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azalea_protocol/packets/game/
s_player_abilities.rs

1use std::io::{self, Cursor, Write};
2
3use azalea_buf::AzBuf;
4use azalea_core::bitset::FixedBitSet;
5use azalea_protocol_macros::ServerboundGamePacket;
6
7use crate::packets::BufReadError;
8
9#[derive(Clone, Debug, PartialEq, ServerboundGamePacket)]
10pub struct ServerboundPlayerAbilities {
11    pub is_flying: bool,
12}
13
14impl AzBuf for ServerboundPlayerAbilities {
15    fn azalea_read(buf: &mut Cursor<&[u8]>) -> Result<Self, BufReadError> {
16        let set = FixedBitSet::<2>::azalea_read(buf)?;
17        Ok(Self {
18            is_flying: set.index(1),
19        })
20    }
21    fn azalea_write(&self, buf: &mut impl Write) -> io::Result<()> {
22        let mut set = FixedBitSet::<2>::new();
23        if self.is_flying {
24            set.set(1);
25        }
26        set.azalea_write(buf)
27    }
28}