azalea_protocol/packets/game/
s_player_abilities.rs

1use std::io::Cursor;
2
3use azalea_buf::{AzaleaRead, AzaleaWrite};
4use azalea_core::bitset::FixedBitSet;
5use azalea_protocol_macros::ServerboundGamePacket;
6
7use crate::packets::BufReadError;
8
9#[derive(Clone, Debug, ServerboundGamePacket)]
10pub struct ServerboundPlayerAbilities {
11    pub is_flying: bool,
12}
13
14impl AzaleaRead for ServerboundPlayerAbilities {
15    fn azalea_read(buf: &mut Cursor<&[u8]>) -> Result<Self, BufReadError> {
16        let set = FixedBitSet::<{ 2_usize.div_ceil(8) }>::azalea_read(buf)?;
17        Ok(Self {
18            is_flying: set.index(1),
19        })
20    }
21}
22
23impl AzaleaWrite for ServerboundPlayerAbilities {
24    fn azalea_write(&self, buf: &mut impl std::io::Write) -> Result<(), std::io::Error> {
25        let mut set = FixedBitSet::<{ 2_usize.div_ceil(8) }>::new();
26        if self.is_flying {
27            set.set(1);
28        }
29        set.azalea_write(buf)
30    }
31}