azalea_protocol/packets/game/
s_player_command.rs

1use azalea_buf::AzBuf;
2use azalea_protocol_macros::ServerboundGamePacket;
3use azalea_world::MinecraftEntityId;
4
5#[derive(Clone, Debug, AzBuf, ServerboundGamePacket)]
6pub struct ServerboundPlayerCommand {
7    #[var]
8    pub id: MinecraftEntityId,
9    pub action: Action,
10    #[var]
11    pub data: u32,
12}
13
14#[derive(AzBuf, Clone, Copy, Debug)]
15pub enum Action {
16    PressShiftKey = 0,
17    ReleaseShiftKey = 1,
18    StopSleeping = 2,
19    StartSprinting = 3,
20    StopSprinting = 4,
21    StartRidingJump = 5,
22    StopRidingJump = 6,
23    OpenInventory = 7,
24    StartFallFlying = 8,
25}