azalea_protocol/packets/game/
s_player_command.rs1use azalea_buf::AzBuf;
2use azalea_protocol_macros::ServerboundGamePacket;
3use azalea_world::MinecraftEntityId;
4
5#[derive(Clone, Debug, AzBuf, ServerboundGamePacket)]
6pub struct ServerboundPlayerCommand {
7 #[var]
8 pub id: MinecraftEntityId,
9 pub action: Action,
10 #[var]
11 pub data: u32,
12}
13
14#[derive(AzBuf, Clone, Copy, Debug)]
15pub enum Action {
16 StopSleeping,
17 StartSprinting,
18 StopSprinting,
19 StartRidingJump,
20 StopRidingJump,
21 OpenInventory,
22 StartFallFlying,
23}