azalea_protocol/packets/game/
s_set_beacon.rs1use azalea_buf::AzBuf;
2use azalea_protocol_macros::ServerboundGamePacket;
3
4#[derive(Clone, Debug, AzBuf, ServerboundGamePacket)]
5pub struct ServerboundSetBeacon {
6 #[var]
7 pub primary: Option<u32>,
8 #[var]
9 pub secondary: Option<u32>,
10}