azalea_protocol/packets/game/
s_set_command_block.rs1use std::io::Cursor;
2
3use azalea_buf::{AzBuf, AzaleaRead, BufReadError};
4use azalea_core::{bitset::FixedBitSet, position::BlockPos};
5use azalea_protocol_macros::ServerboundGamePacket;
6
7use crate::packets::AzaleaWrite;
8
9#[derive(Clone, Debug, ServerboundGamePacket)]
10pub struct ServerboundSetCommandBlock {
11 pub pos: BlockPos,
12 pub command: String,
13 pub mode: Mode,
14
15 pub track_output: bool,
16 pub conditional: bool,
17 pub automatic: bool,
18}
19
20#[derive(AzBuf, Clone, Copy, Debug)]
21pub enum Mode {
22 Sequence = 0,
23 Auto = 1,
24 Redstone = 2,
25}
26
27impl AzaleaRead for ServerboundSetCommandBlock {
28 fn azalea_read(buf: &mut Cursor<&[u8]>) -> Result<Self, BufReadError> {
29 let pos = BlockPos::azalea_read(buf)?;
30 let command = String::azalea_read(buf)?;
31 let mode = Mode::azalea_read(buf)?;
32
33 let set = FixedBitSet::<{ 3_usize.div_ceil(8) }>::azalea_read(buf)?;
34 Ok(Self {
35 pos,
36 command,
37 mode,
38 track_output: set.index(0),
39 conditional: set.index(1),
40 automatic: set.index(2),
41 })
42 }
43}
44
45impl AzaleaWrite for ServerboundSetCommandBlock {
46 fn azalea_write(&self, buf: &mut impl std::io::Write) -> Result<(), std::io::Error> {
47 self.pos.azalea_write(buf)?;
48 self.command.azalea_write(buf)?;
49 self.mode.azalea_write(buf)?;
50
51 let mut set = FixedBitSet::<{ 3_usize.div_ceil(8) }>::new();
52 if self.track_output {
53 set.set(0);
54 }
55 if self.conditional {
56 set.set(1);
57 }
58 if self.automatic {
59 set.set(2);
60 }
61 set.azalea_write(buf)
62 }
63}