azalea_protocol/packets/game/
s_set_creative_mode_slot.rs1use azalea_buf::AzBuf;
2use azalea_inventory::ItemStack;
3use azalea_protocol_macros::ServerboundGamePacket;
4
5#[derive(Clone, Debug, AzBuf, ServerboundGamePacket)]
6pub struct ServerboundSetCreativeModeSlot {
7 pub slot_num: u16,
8 pub item_stack: ItemStack,
9}