azalea_protocol/packets/game/
s_set_test_block.rs

1use azalea_buf::AzBuf;
2use azalea_core::position::BlockPos;
3use azalea_protocol_macros::ServerboundGamePacket;
4
5#[derive(Clone, Debug, AzBuf, ServerboundGamePacket)]
6pub struct ServerboundSetTestBlock {
7    pub position: BlockPos,
8    pub mode: TestBlockMode,
9    pub message: String,
10}
11
12#[derive(Clone, Copy, Debug, AzBuf, Default)]
13pub enum TestBlockMode {
14    #[default]
15    Start,
16    Log,
17    Fail,
18    Accept,
19}