azalea_protocol/packets/game/s_set_test_block.rs
1use azalea_buf::AzBuf;
2use azalea_core::position::BlockPos;
3use azalea_protocol_macros::ServerboundGamePacket;
4
5#[derive(Clone, Debug, AzBuf, ServerboundGamePacket)]
6pub struct ServerboundSetTestBlock {
7 pub position: BlockPos,
8 pub mode: TestBlockMode,
9 pub message: String,
10}
11
12#[derive(Clone, Copy, Debug, AzBuf, Default)]
13pub enum TestBlockMode {
14 #[default]
15 Start,
16 Log,
17 Fail,
18 Accept,
19}