azalea_protocol/packets/game/
s_sign_update.rs1use azalea_buf::AzBuf;
2use azalea_core::position::BlockPos;
3use azalea_protocol_macros::ServerboundGamePacket;
4
5#[derive(Clone, Debug, AzBuf, ServerboundGamePacket)]
6pub struct ServerboundSignUpdate {
7 pub pos: BlockPos,
8 pub is_front_text: bool,
9 pub lines: [String; 4],
10}