azalea_protocol/packets/game/
s_spectator_action.rs1use azalea_buf::AzBuf;
2use azalea_core::entity_id::OptionalEntityId;
3use azalea_protocol_macros::ServerboundGamePacket;
4
5#[derive(Clone, Debug, AzBuf, PartialEq, ServerboundGamePacket)]
6pub struct ServerboundSpectatorAction {
7 pub spectate_entity_id: OptionalEntityId,
8}