azalea_protocol/packets/game/
serverbound_change_difficulty_packet.rsuse azalea_buf::McBuf;
use azalea_core::difficulty::Difficulty;
use azalea_protocol_macros::ServerboundGamePacket;
#[derive(Clone, Debug, McBuf, ServerboundGamePacket)]
pub struct ServerboundChangeDifficultyPacket {
pub difficulty: Difficulty,
}