azalea_protocol/packets/game/
serverbound_chunk_batch_received_packet.rsuse azalea_buf::McBuf;
use azalea_protocol_macros::ServerboundGamePacket;
#[derive(Clone, Debug, McBuf, ServerboundGamePacket)]
pub struct ServerboundChunkBatchReceivedPacket {
pub desired_chunks_per_tick: f32,
}