azalea_protocol/packets/game/
serverbound_container_slot_state_changed_packet.rs

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use azalea_buf::McBuf;
use azalea_protocol_macros::ServerboundGamePacket;

#[derive(Clone, Debug, McBuf, ServerboundGamePacket)]
pub struct ServerboundContainerSlotStateChangedPacket {
    #[var]
    pub slot_id: u32,
    #[var]
    pub container_id: u32,
    pub new_state: bool,
}