azalea_protocol/packets/game/
serverbound_custom_payload_packet.rs

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use azalea_buf::McBuf;
use azalea_buf::UnsizedByteArray;
use azalea_core::resource_location::ResourceLocation;
use azalea_protocol_macros::ServerboundGamePacket;

#[derive(Clone, Debug, McBuf, ServerboundGamePacket)]
pub struct ServerboundCustomPayloadPacket {
    pub identifier: ResourceLocation,
    pub data: UnsizedByteArray,
}