azalea_protocol/packets/game/serverbound_custom_payload_packet.rs
use azalea_buf::McBuf;
use azalea_buf::UnsizedByteArray;
use azalea_core::resource_location::ResourceLocation;
use azalea_protocol_macros::ServerboundGamePacket;
#[derive(Clone, Debug, McBuf, ServerboundGamePacket)]
pub struct ServerboundCustomPayloadPacket {
pub identifier: ResourceLocation,
pub data: UnsizedByteArray,
}