azalea_protocol/packets/game/
serverbound_move_player_pos_packet.rs

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use azalea_buf::McBuf;
use azalea_protocol_macros::ServerboundGamePacket;

#[derive(Clone, Debug, McBuf, ServerboundGamePacket)]
pub struct ServerboundMovePlayerPosPacket {
    pub x: f64,
    pub y: f64,
    pub z: f64,
    pub on_ground: bool,
}