azalea_protocol/packets/game/
serverbound_move_player_pos_packet.rsuse azalea_buf::McBuf;
use azalea_protocol_macros::ServerboundGamePacket;
#[derive(Clone, Debug, McBuf, ServerboundGamePacket)]
pub struct ServerboundMovePlayerPosPacket {
pub x: f64,
pub y: f64,
pub z: f64,
pub on_ground: bool,
}