azalea_protocol/packets/game/
serverbound_move_player_rot_packet.rsuse azalea_buf::McBuf;
use azalea_protocol_macros::ServerboundGamePacket;
#[derive(Clone, Debug, McBuf, ServerboundGamePacket)]
pub struct ServerboundMovePlayerRotPacket {
pub y_rot: f32,
pub x_rot: f32,
pub on_ground: bool,
}