azalea_protocol/packets/game/
serverbound_move_vehicle_packet.rs

1
2
3
4
5
6
7
8
9
10
11
use azalea_buf::McBuf;
use azalea_protocol_macros::ServerboundGamePacket;

#[derive(Clone, Debug, McBuf, ServerboundGamePacket)]
pub struct ServerboundMoveVehiclePacket {
    pub x: f64,
    pub y: f64,
    pub z: f64,
    pub y_rot: f32,
    pub x_rot: f32,
}