azalea_protocol/packets/game/
serverbound_player_abilities_packet.rsuse std::io::Cursor;
use azalea_buf::{McBufReadable, McBufWritable};
use azalea_core::bitset::FixedBitSet;
use azalea_protocol_macros::ServerboundGamePacket;
use crate::packets::BufReadError;
#[derive(Clone, Debug, ServerboundGamePacket)]
pub struct ServerboundPlayerAbilitiesPacket {
pub is_flying: bool,
}
impl McBufReadable for ServerboundPlayerAbilitiesPacket {
fn read_from(buf: &mut Cursor<&[u8]>) -> Result<Self, BufReadError> {
let set = FixedBitSet::<2>::read_from(buf)?;
Ok(Self {
is_flying: set.index(1),
})
}
}
impl McBufWritable for ServerboundPlayerAbilitiesPacket {
fn write_into(&self, buf: &mut impl std::io::Write) -> Result<(), std::io::Error> {
let mut set = FixedBitSet::<2>::new();
if self.is_flying {
set.set(1);
}
set.write_into(buf)
}
}