azalea_protocol/packets/game/
serverbound_resource_pack_packet.rs

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use azalea_buf::McBuf;
use azalea_protocol_macros::ServerboundGamePacket;
use uuid::Uuid;

#[derive(Clone, Debug, McBuf, ServerboundGamePacket)]
pub struct ServerboundResourcePackPacket {
    pub id: Uuid,
    pub action: Action,
}

#[derive(McBuf, Clone, Copy, Debug)]
pub enum Action {
    SuccessfullyLoaded = 0,
    Declined = 1,
    FailedDownload = 2,
    Accepted = 3,
    InvalidUrl = 4,
    FailedReload = 5,
    Discarded = 6,
}