azalea_protocol/packets/game/
serverbound_set_command_block_packet.rsuse std::io::Cursor;
use azalea_buf::{BufReadError, McBuf, McBufReadable};
use azalea_core::{bitset::FixedBitSet, position::BlockPos};
use azalea_protocol_macros::ServerboundGamePacket;
use crate::packets::McBufWritable;
#[derive(Clone, Debug, ServerboundGamePacket)]
pub struct ServerboundSetCommandBlockPacket {
pub pos: BlockPos,
pub command: String,
pub mode: Mode,
pub track_output: bool,
pub conditional: bool,
pub automatic: bool,
}
#[derive(McBuf, Clone, Copy, Debug)]
pub enum Mode {
Sequence = 0,
Auto = 1,
Redstone = 2,
}
impl McBufReadable for ServerboundSetCommandBlockPacket {
fn read_from(buf: &mut Cursor<&[u8]>) -> Result<Self, BufReadError> {
let pos = BlockPos::read_from(buf)?;
let command = String::read_from(buf)?;
let mode = Mode::read_from(buf)?;
let set = FixedBitSet::<3>::read_from(buf)?;
Ok(Self {
pos,
command,
mode,
track_output: set.index(0),
conditional: set.index(1),
automatic: set.index(2),
})
}
}
impl McBufWritable for ServerboundSetCommandBlockPacket {
fn write_into(&self, buf: &mut impl std::io::Write) -> Result<(), std::io::Error> {
self.pos.write_into(buf)?;
self.command.write_into(buf)?;
self.mode.write_into(buf)?;
let mut set = FixedBitSet::<3>::new();
if self.track_output {
set.set(0);
}
if self.conditional {
set.set(1);
}
if self.automatic {
set.set(2);
}
set.write_into(buf)
}
}