azalea_protocol/packets/game/
serverbound_teleport_to_entity_packet.rsuse azalea_buf::McBuf;
use azalea_protocol_macros::ServerboundGamePacket;
use uuid::Uuid;
#[derive(Clone, Debug, McBuf, ServerboundGamePacket)]
pub struct ServerboundTeleportToEntityPacket {
pub uuid: Uuid,
}