azalea_protocol/packets/game/
serverbound_teleport_to_entity_packet.rs

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use azalea_buf::McBuf;
use azalea_protocol_macros::ServerboundGamePacket;
use uuid::Uuid;

#[derive(Clone, Debug, McBuf, ServerboundGamePacket)]
pub struct ServerboundTeleportToEntityPacket {
    pub uuid: Uuid,
}