azalea_protocol/packets/login/
c_login_finished.rs1use azalea_auth::game_profile::GameProfile;
2use azalea_buf::AzBuf;
3use azalea_protocol_macros::ClientboundLoginPacket;
4
5#[derive(AzBuf, ClientboundLoginPacket, Clone, Debug, PartialEq)]
6pub struct ClientboundLoginFinished {
7 pub game_profile: GameProfile,
8}