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testbot/
commands.rs

1pub mod combat;
2pub mod debug;
3pub mod movement;
4
5use azalea::{
6    Client, brigadier::prelude::*, client_chat::ChatPacket, entity::metadata::Player,
7    player::GameProfileComponent,
8};
9use bevy_ecs::query::With;
10use parking_lot::Mutex;
11
12use crate::State;
13
14pub type Ctx = CommandContext<Mutex<CommandSource>>;
15
16pub struct CommandSource {
17    pub bot: Client,
18    pub state: State,
19    pub chat: ChatPacket,
20}
21
22impl CommandSource {
23    pub fn reply(&self, message: impl Into<String>) {
24        let message = message.into();
25        if self.chat.is_whisper() {
26            // /msg instead of /w for compat with custom servers
27            self.bot
28                .chat(format!("/msg {} {message}", self.chat.sender().unwrap()));
29        } else {
30            self.bot.chat(message);
31        }
32    }
33
34    pub fn entity(&self) -> Option<azalea::EntityRef> {
35        let username = self.chat.sender()?;
36        self.bot
37            .any_entity_by::<&GameProfileComponent, With<Player>>(
38                |profile: &GameProfileComponent| profile.name == username,
39            )
40    }
41}
42
43pub fn register_commands(commands: &mut CommandDispatcher<Mutex<CommandSource>>) {
44    combat::register(commands);
45    debug::register(commands);
46    movement::register(commands);
47}