1pub mod combat;
2pub mod debug;
3pub mod movement;
4
5use azalea::{
6 Client, brigadier::prelude::*, client_chat::ChatPacket, entity::metadata::Player,
7 player::GameProfileComponent,
8};
9use bevy_ecs::query::With;
10use parking_lot::Mutex;
11
12use crate::State;
13
14pub type Ctx = CommandContext<Mutex<CommandSource>, eyre::Result<i32>>;
15pub type Dispatcher = CommandDispatcher<Mutex<CommandSource>, eyre::Result<i32>>;
16
17pub struct CommandSource {
18 pub bot: Client,
19 pub state: State,
20 pub chat: ChatPacket,
21}
22
23impl CommandSource {
24 pub fn reply(&self, message: impl Into<String>) {
25 let message = message.into();
26 if self.chat.is_whisper() {
27 self.bot
29 .chat(format!("/msg {} {message}", self.chat.sender().unwrap()));
30 } else {
31 self.bot.chat(message);
32 }
33 }
34
35 pub fn entity(&self) -> Option<azalea::EntityRef> {
36 let username = self.chat.sender()?;
37 self.bot
38 .any_entity_by::<&GameProfileComponent, With<Player>>(
39 |profile: &GameProfileComponent| profile.name == username,
40 )
41 .ok()
42 .flatten()
43 }
44}
45
46pub fn register_commands(commands: &mut Dispatcher) {
47 combat::register(commands);
48 debug::register(commands);
49 movement::register(commands);
50}