Struct AttackEvent
pub struct AttackEvent {
pub entity: Entity,
pub target: Entity,
}
Expand description
Queues up an attack packet for next tick by inserting the AttackQueued
component to our client.
Fields§
§entity: Entity
Our client entity that will send the packets to attack.
target: Entity
The entity that will be attacked.
Trait Implementations§
impl Message for AttackEvent
Auto Trait Implementations§
impl Freeze for AttackEvent
impl RefUnwindSafe for AttackEvent
impl Send for AttackEvent
impl Sync for AttackEvent
impl Unpin for AttackEvent
impl UnwindSafe for AttackEvent
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
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