pub fn emit_receive_packet_events(
query: Query<'_, '_, (Entity, &RawConnection), With<InGameState>>,
packet_events: ResMut<'_, Events<ReceivePacketEvent>>,
)
pub fn emit_receive_packet_events(
query: Query<'_, '_, (Entity, &RawConnection), With<InGameState>>,
packet_events: ResMut<'_, Events<ReceivePacketEvent>>,
)