Struct azalea::raw_connection::RawConnection

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pub struct RawConnection { /* private fields */ }
Expand description

A component for clients that can read and write packets to the server. This works with raw bytes, so you’ll have to serialize/deserialize packets yourself. It will do the compression and encryption for you though.

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impl RawConnection

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pub fn new( run_schedule_sender: UnboundedSender<()>, connection_protocol: ConnectionProtocol, raw_read_connection: RawReadConnection, raw_write_connection: RawWriteConnection ) -> RawConnection

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pub fn write_raw_packet( &self, raw_packet: Vec<u8> ) -> Result<(), WritePacketError>

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pub fn write_packet<P>(&self, packet: P) -> Result<(), WritePacketError>
where P: ProtocolPacket + Debug,

Write the packet with the given state to the server.

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Returns an error if the packet is not valid for the current state, or if encoding it failed somehow (like it’s too big or something).

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pub fn is_alive(&self) -> bool

Returns whether the connection is still alive.

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pub fn incoming_packet_queue(&self) -> Arc<Mutex<RawMutex, Vec<Vec<u8>>>>

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pub fn set_state(&mut self, connection_protocol: ConnectionProtocol)

Trait Implementations§

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impl Component for RawConnection
where RawConnection: Send + Sync + 'static,

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type Storage = TableStorage

A marker type indicating the storage type used for this component. This must be either [TableStorage] or [SparseStorage].
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impl Drop for RawConnection

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fn drop(&mut self)

Stop every active task when this RawConnection is dropped.

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