pub struct ReceiveGamePacketEvent {
pub entity: Entity,
pub packet: Arc<ClientboundGamePacket>,
}
Expand description
An event that’s sent when we receive a packet.
fn handle_packets(mut events: EventReader<ReceiveGamePacketEvent>) {
for ReceiveGamePacketEvent {
entity,
packet,
} in events.read() {
match packet.as_ref() {
ClientboundGamePacket::LevelParticles(p) => {
// ...
}
_ => {}
}
}
}
Fields§
§entity: Entity
The client entity that received the packet.
packet: Arc<ClientboundGamePacket>
The packet that was actually received.
Trait Implementations§
Source§impl Clone for ReceiveGamePacketEvent
impl Clone for ReceiveGamePacketEvent
Source§fn clone(&self) -> ReceiveGamePacketEvent
fn clone(&self) -> ReceiveGamePacketEvent
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Debug for ReceiveGamePacketEvent
impl Debug for ReceiveGamePacketEvent
Source§impl Event for ReceiveGamePacketEvent
impl Event for ReceiveGamePacketEvent
Source§const AUTO_PROPAGATE: bool = false
const AUTO_PROPAGATE: bool = false
When true, this event will always attempt to propagate when triggered, without requiring a call
to
Trigger::propagate
.Source§type Traversal = ()
type Traversal = ()
The component that describes which Entity to propagate this event to next, when propagation is enabled.
§fn register_component_id(world: &mut World) -> ComponentId
fn register_component_id(world: &mut World) -> ComponentId
Generates the [
ComponentId
] for this event type. Read more§fn component_id(world: &World) -> Option<ComponentId>
fn component_id(world: &World) -> Option<ComponentId>
Fetches the [
ComponentId
] for this event type,
if it has already been generated. Read moreAuto Trait Implementations§
impl Freeze for ReceiveGamePacketEvent
impl !RefUnwindSafe for ReceiveGamePacketEvent
impl Send for ReceiveGamePacketEvent
impl Sync for ReceiveGamePacketEvent
impl Unpin for ReceiveGamePacketEvent
impl !UnwindSafe for ReceiveGamePacketEvent
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
§impl<T> CompatExt for T
impl<T> CompatExt for T
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Converts
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
, which can then be
downcast
into Box<dyn ConcreteType>
where ConcreteType
implements Trait
.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Converts
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
, which can then be further
downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Converts
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Converts
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.