Struct GameProfile

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pub struct GameProfile {
    pub uuid: Uuid,
    pub name: String,
    pub properties: HashMap<String, ProfilePropertyValue>,
}

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§uuid: Uuid

The UUID of the player.

§name: String

The username of the player.

§properties: HashMap<String, ProfilePropertyValue>

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impl GameProfile

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pub fn new(uuid: Uuid, name: String) -> Self

Trait Implementations§

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impl AzaleaRead for GameProfile

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fn azalea_read(buf: &mut Cursor<&[u8]>) -> Result<Self, BufReadError>

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impl AzaleaWrite for GameProfile

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fn azalea_write(&self, buf: &mut impl Write) -> Result<(), Error>

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impl Clone for GameProfile

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fn clone(&self) -> GameProfile

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for GameProfile

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for GameProfile

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fn default() -> GameProfile

Returns the “default value” for a type. Read more
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impl From<GameProfile> for SerializableGameProfile

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fn from(value: GameProfile) -> Self

Converts to this type from the input type.
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impl From<SerializableGameProfile> for GameProfile

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fn from(value: SerializableGameProfile) -> Self

Converts to this type from the input type.
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impl PartialEq for GameProfile

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fn eq(&self, other: &GameProfile) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Eq for GameProfile

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impl StructuralPartialEq for GameProfile

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unsafe fn clone_to_uninit(&self, dst: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dst. Read more
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type Owned = T

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