pub struct GameProfileProperties {
pub map: IndexMap<String, ProfilePropertyValue>,
}
Expand description
The properties of the player, including their in-game skin and cape.
Fields§
§map: IndexMap<String, ProfilePropertyValue>
Trait Implementations§
Source§impl AzaleaRead for GameProfileProperties
impl AzaleaRead for GameProfileProperties
Source§impl AzaleaWrite for GameProfileProperties
impl AzaleaWrite for GameProfileProperties
Source§impl Clone for GameProfileProperties
impl Clone for GameProfileProperties
Source§fn clone(&self) -> GameProfileProperties
fn clone(&self) -> GameProfileProperties
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Debug for GameProfileProperties
impl Debug for GameProfileProperties
Source§impl Default for GameProfileProperties
impl Default for GameProfileProperties
Source§fn default() -> GameProfileProperties
fn default() -> GameProfileProperties
Returns the “default value” for a type. Read more
Source§impl From<GameProfileProperties> for SerializableProfileProperties
impl From<GameProfileProperties> for SerializableProfileProperties
Source§fn from(value: GameProfileProperties) -> Self
fn from(value: GameProfileProperties) -> Self
Converts to this type from the input type.
Source§impl From<SerializableProfileProperties> for GameProfileProperties
impl From<SerializableProfileProperties> for GameProfileProperties
Source§fn from(value: SerializableProfileProperties) -> Self
fn from(value: SerializableProfileProperties) -> Self
Converts to this type from the input type.
Source§impl PartialEq for GameProfileProperties
impl PartialEq for GameProfileProperties
impl Eq for GameProfileProperties
impl StructuralPartialEq for GameProfileProperties
Auto Trait Implementations§
impl Freeze for GameProfileProperties
impl RefUnwindSafe for GameProfileProperties
impl Send for GameProfileProperties
impl Sync for GameProfileProperties
impl Unpin for GameProfileProperties
impl UnwindSafe for GameProfileProperties
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key
and return true
if they are equal.